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Modal - INF472D : Modal d’Informatique - Distributed applications

Domaine > Informatique.

Descriptif

Virtually every time we interact with a computer program — on our computer, on our tablet, on our smartphones…on our SmartTVs, or our refrigerators … or, on our for some reason also connected toaster oven — we’re in reality interacting with a distributed application.

The device we hold in our hands for sending an email (or, into which we slide our sliced toast … ) will, at the very least, communicate with a server, somewhere out there in “the cloud” — and, most often, communicate with a whole host of servers, and computers … and does so across this thing called “The Internet”.

A corollary to this is, that every relevant modern application is a distributed application, which uses the Internet and the cloud — and, in a nutshell, the purpose of this MODAL is to teach you how to competently develop those applications.

Specifically, we will give a high-level view of “how the Internet works”: what is routing, and DNS? What is TCP/UDP/IP? What’s a proxy? A switch? A router? What is an IP address? And what’s this thing called IPv6?

With this baggage, we will work through a set of tutorials, introducing the (language) primitives for distributed systems developments — including interactions with (for example) web-servers, and with Twitter, as well as development of your own server applications….in fact, we will in one of those tutorials develop a on-line, multi-player, game.

We will offer these tutorials in Java — and, also in C, for those looking for an opportunity to pick up a (professional) programming language. And we will see how easy it is for a client program written in C to communicate with a server written in Java (and vice-versa, of course).

Once you’ve worked through the tutorials, you’ll be teaming up with your best buddy, and together put what you’ve learned to good use: you’ll work together on a project of your choosing — either, one defined by yourself, or one from among a catalogue proposed by your teachers. This may include topics such as collaborative software, multi-player games, a “social media aggregator” — or maybe even a network of annoying Twitter-bots, which will retweet and/or debunk the regurgitations of your favorite politicians … your imagination is (literally) the only limit …


Student limit: 24
Prerequisites: INF321 or INF311
  (Having followed INF411, INF421 and/or INF431 probably won't hurt)

Format des notes

Numérique sur 20

Littérale/grade réduit

Pour les étudiants du diplôme Echanges PEI

L'UE est acquise si note finale transposée >= C
  • Crédits ECTS acquis : 6 ECTS

Le coefficient de l'UE est : 13

La note obtenue rentre dans le calcul de votre GPA.

La note obtenue est classante.

Pour les étudiants du diplôme Diplôme d'ingénieur de l'Ecole polytechnique

L'UE est acquise si note finale transposée >= C
  • Crédits ECTS acquis : 6 ECTS

Le coefficient de l'UE est : 13

La note obtenue rentre dans le calcul de votre GPA.

La note obtenue est classante.

Pour les étudiants du diplôme Diplôme EuroteQ

Le rattrapage est autorisé (Note de rattrapage conservée)
    L'UE est acquise si note finale transposée >= C
    • Crédits ECTS acquis : 6 ECTS
    Veuillez patienter